Vito's been shot. His blood splatters your faces and hands as you apply pressure, desperate for the Capofamiglia to
hold on just a bit longer, until the ambulance can get here. The gunmen were well armed, and well informed, hitting him leaving his private apartment on the way to the sit-down: there was nothing you could do. It was lucky that more of you weren't caught in the flying death.
The sirens approach, but his blood covers the curb, his breath is ragged. Vito is gone.
The king is dead, and your enemies will act swiftly. Some for power, some for revenge, some simply seeking to take what's yours. Tonight a wave of blood and retribution will flow into the streets, and the new king will be coroneted in blood.
- This is a non-linear game with no predetermined outcomes or plot path: the decisions the characters make will determine entirely what happens in the game.
- Intra-party conflict is expected, as those with different agendas determine who's way is right, and who will be left bleeding
This one-shot scenario uses a modified form of the system from The Mountain Witch. Familiarity with the mechanics used in that game are recommended by the designer.