From publisher blurb:
At last!! We present the Labyrinth Lord version of The Mines of Valdhum! This new version of our first module has all of its numbers adjusted to LL from BECMI (not that there was a huge difference...), swaps out the spells used by the troglodyte shaman to those in ME004 "The Magic of Chaos," and does away with the excessive boxed text for referees who prefer to weave the fabric of their games with their own words. In addition, this version of The Mines of Valdhum has been formatted for printing, so a print version will be available in the near future!
Nordriki, the northern kingdom of the land of Mithgarthr, has been relatively free of dragons for hundreds of years, but recently the locals have been reporting sightings of red, white, and green dragons all throughout the Drekiberg mountains to the north.
Recently, a green dragon has taken up residence in an abandoned mine that is close to the city of Valdhum. The surrounding land is rich with wildlife for the beast to feed on, and the lair it has chosen is well protected and secluded.
The Mines of Valdhum is an exciting adventure for 6 to 8 PCs of levels 5-7, written for
Labyrinth Lord. Its 30+ pages include:
- Setting information for a mysterious forest, "Der Nordwald"
- Details for the town of Valdhum, located deep in the heart of Der Nordwald
- A five level dungeon full of wicked creatures, vicious traps, and a vile green dragon
- A one level dungeon side quest full of devious tricks and traps
This module contains enough for many sessions of play that will satisfy both the pugnacious and cognitive player!