From the backcover, translated by user
Two exciting adventures for characters of levels 1 to 6.
A feast with old tradition is supposed to be held, but a catastrophy looms, with kidnapping and murder, if the characters don't intervene. The adventure presents a journey full of perils, challanges and a showdown fill of action for characters of levels 1 to 4.
The Wind of Madness
Far in the south, the exotic city of Arrez is falling into madness. The cure for this could lie in the desolate Damorra - the land, where the elements themselve wage war against each other. Do the characters dare to venture there nonetheless and face the perils? Do they find the cause for all the madness and the cure for it? An adventure full of magic, exotic ... and a sheer storm of madness.