From publisher blurb:
Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting the next adventure.
This instalment of Alternate Dungeons presents loads of great details, hints and tips for a GM designing an adventure set in a druid’s grove or fey-infested forest. Designed to save a GM’s time while adding flavoursome details to bring the locale alive in the player’s minds, Alternate Dungeons: Mystic Groves is an essential tool in any GM’s arsenal. Alternate Dungeons: Mystic Groves presents:
- Mystic Groves: An Alternate Dungeon
- Mystic Groves: Dressing
- Mystic Groves: Denizens
- Mystic Groves: Traps & Hazards
- Mystic Groves: Adventure Hooks
This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.