INTRIGUE AND POLITICAL ADVENTURE IN THE NINTH WORLD
Adventure isn't just for the desolate wilderness in the Ninth World. Opulent and weird, the nobles and knights of the Steadfast and the Beyond play a bloody game of cloak and dagger. Combining strange powers and technologies with ruthless ambition, the world of politics in Numenera is fascinating and strange.
WHISPER CAMPAIGNS is a 99 page intrigue supplement for Numenera, featuring all new systems for courtly "diplomacy". It provides the following:
A primer on political campaigns, capable of opening up whole new Machiavellian worlds in any game setting, but supporting the particularly strange world of Numenera and its courts.
An Intrigue Cypher system, based loosely on the normal Cypher rules, which allows for dynamic and powerful political adventure. Included are 36 Intrigue Cyphers, ready to be printed out and played.
Eleven noble houses, each risen to greatness through luck, numenera, and ruthlessness. Each with their own unique Descriptors and Foci.
Seven twisted knighthoods, available for any character to join, but also providing their own Descriptors and Foci for deep delves into their practices.
Thirty-six new Cyphers, six Artifacts, and 100 Oddities, all suitable for espionage, seduction, and intrigue.
A look at the politically tenuous kingdom of Iscobal and its capitol city of Mulen, with information on five political factions vying for the throne.