GUILD HUNTERS is a fantasy game with six main races: Humans, Elves, Dwarfs, Halflings, Felis, and Minotaurs. In GUILD HUNTERS you play a member of a guild in the human city of Council Bluffs. In Council Bluffs reputation is everything - you you need to gain lots. Without reputation no one takes you for a person or a guild and with too much reputation people and guilds come looking for you to build there own reputation on taking you out. Reputation becomes almost a catch-22 where you need it and then you have to defend it.
The game uses a new 3d12 system for the rules. There are 7 main attributes and each main attribute has 2 sub attributes to it. The sub attributes cover the skills and the main attributes cover magic defense and other random things.
Magic in the game is free flowing. There are no magic points or spells to remember. Magic is a big part of this world and everyone in the world can cast magic, though many do not or if they do only simple spells. If you fail a spell by 1 or more you take half the affect of the spell. People casting the spells need to think about there spells and the outcome.