From publisher blurb:
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.
Hey it is time for our penultimate trip to pirate island. This time we investigate the monastery in the center of the lake of change. We have possessed statues, a goblin king who hate their job, monks who are coming home and need someone to get rid of the squatters in their old monastery and perhaps even the birth of a god.