Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.
Coming or going from the big city means passing through the gates, and if you are leaving the city on the western coast heading east that means passing through the king's gate. The streets here are full of refugees fleeing he orc druid war in the north, thieves rule the streets just a stones through from the gates while the city guards and the military fight over how to keep the city safe. Add in a few secret tunnels, a group of magicians interested in making monsters and a bit of social unrest and there is plenty for a party to do.