From publisher blurb:
If you find moontears in those brave new floating mines, just act natural. Don’t let on, don’t tell anyone. Just harvest them. Moontears are worth more to you-yourself-alone, than being the good guy and sharing the wealth. Just keep it secret. Use them yourself if there’s danger ahead, or send them home to sell and make yourself rich. Risking your life on those cloud runners, you deserve a bit more than the measly wages the company pays. And moontears can slow your fall, you know. You could spread a little on, sneak away. Drop down, drop out. Jenny Bluesky might help you. She doesn’t have a lily-white past herself, you know. But that guy in the shop? Phineas what’s-his-name at Shopland? Don’t expect any help from him. He’s all crisped up from an early life of hard knocks, and he’s just a “yes man” now. But take my word for it. You find some moontears? Check out your options. You’ll have some.
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.