From publisher blurb:
If you can afford it, Gremlin’s Watch is a good place to keep your enemies. For a fee they’ll lock up anyone there and Severen took advantage. Blond and gorgeous and rich, he got co-opted by the lycanthrope king and needed a safe place to build his base. So he paid the fee and got locked up. Protection is protection, he said, even when it’s called incarceration. Problem is, Severen’s made a deal that will force human evolution down the lycanthrope path, and, you’ll know when you see him that, attractive as he is, just about everybody is going to accept his embrace. So, now, today, maybe more than ever, it’s up to you. Saving the world from tyrany was maybe necessary, but at Gremlin’s Watch we’re back another bunch of steps in the cycle. Join the party. Fight the weres. Keep the world safe for humanity.
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.