The Woodhamer Cooperage is about the best there is, but it’s what’s in the power plant that will really get you going. That’s where mad inventor Krvis Kyles works. Where did he come from? What’s he up to? That’s probably all to be determined somewhere further down the line. For now? Just be sure that he’s your man. People say, “Too much pipe, too many years.” Wrong. Krvis is just too smart. Now the winds of war are tuning up. The Earl of Sorlis and Adrous the Cooper are doing their part. But the one who’s going to make the real difference is Kyles. He’s a weapons man with good ideas always ready to pop. See that steam-powered metal man? If there’s going to be a fight, strap on a Steam Dragon and get behind that thing. You’ll get to tell the story for sure.
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.