From publisher blurb:
Stones float at Stone Shepherds Lake. The water glows. It’s odd. But nothing exists in a vacuum, so it shouldn’t be a big surprise that the lake water might be keeping the Sky Island s afloat. That’s Tonstin’s theory, and he’s an expert on the ancient battle that changed the geography of the Moonshield forever. Now a new altercation is headed for center stage. It’s all about Princess Mishana who fled when her dad got booted. She hunkered down at the lake for years - drank the water, too. Now she’s an iron maiden, floral in appearance, but tough enough to perforate a man with a single punch, armor and all. She wants her Dad’s throne back and it looks like she’ll get it - but only with help. Your role? Stay on her good side, for sure. Sign up. Sip the water. Tough up. Win.
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.