Races of Karexus, Volume I is the first in a brand new line of supplements for the bestselling Numenera RPG. Set on a colony of the Ninth Age, Karexus and its inhabitants bring more of the mystery, excitement and weird that you love in your Numenera games.
Inside you will find:
2 New Descriptors, Mercurial and Selfless
2 New Foci, Swarms Forth and Takes Root
2 New Species and new complementary rules for playing non-human PCs
2 New Organizations, the Naturalist Society and the Delned Artists' Circle
2 New Location-based Descriptors
9 New Cyphers
A beautiful map and write-up of the Northern Wilds, an untamed lad on Karexus
New Creatures, including a kin of the fearsome Titanothaurs
New Weirdness in the form of Cypher packs
This book is designed to be either played with its new setting or dropped into the Ninth World. It is written in broad strokes so that it can easily be ported even into an ongoing campaign. This pdf is set up for screen reading; no need to scroll back up to read a second column of text!