This is part 2 of the Ancient Anger campaign for the role-playing game Operation: Fallen Reich.
After the disturbing events of the missing orphans the agents are trying to relax at the Gorth family mansion. But wicked and ancient forces are set in play. Soon the agents will be thrown into a desperate fight to uncover well-hidden secrets and change the course of the future. This is the second adventure in the Ancient Anger campaign. It starts leisurely and then quickly turns darker. The agents will have to deal with an annoying future father in law, troublesome enemy agents and strange beings from beyond our reality all while their surroundings literary is falling apart.
(This scenario works best if “The 13 Orphans” has been played earlier, but not necessarily directly before it.)