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Publisher: (Web published)
Year: 2014
Electronic (PDF, DOC, eBook, HTML, etc.)
21 pages
Size: Letter
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From the Introduction:

The "On a Roll" RPG system is designed to be somewhat setting agnostic. Its intended "setting" is the "real" world, if time travel were a reality, as well as possibly things like aliens, laser guns, and psychic abilities.

While the base system doesn't include fantasy elements like Elves and Dragons, or magic spells and talking animals, there's nothing to say an enterprising Game Master couldn't implement such elements into a campaign using these core rules.

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Pg. 1 of 1
4 On a Roll: Adventures in Time - Core Rules (24-hour version)
This is the core rules submitted for the 2014 24-hour RPG contest.
English
2014-10-01
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