Google translate of the cover text:
Since the betrayal and fall of Kemet Lucardus the Order of the Holy Golgari against the attacks of its founder and first Grand Master has to defend itself and suffers from the debilitating war against the Thargunitoth-compromisers. With the support of its allies from the Pact of Al'Zul the Order launches a last mighty effort the entrusted him to finally free from the clutches of Mark Raven Thargunitoths and to fulfill an ancient prophecy. But the nemesis Lucardus drive for a long time other plans than just the destruction of Golgariten on and soon the army of the conquerors must not only with undead warriors, savage demons and servants deal of Erzdämonin but also with the country itself.
With dreams of death the hero lay the foundation for the later Mark Rabe and learn the innate forces of the country know, while they have to agree with unusual allies and competitors. In addition to numerous moral choices the player and decisive confrontation with the occupiers is the adventure the gamemaster numerous background information on the Raven marks available and can serve as a prelude to adventure harvest of souls.
This adventure is part of the Dawn Shard cycle ', which deals with the fate of the Heptarchen and the splinters of the Demon Crown. The band can also be played separately from the cycle.
To play this adventure, you need the control volumes ways of the sword, the magic paths and ways of the gods. For GM, the knowledge of the regional game helps shield of the Empire and the land of shadows is helpful, but not required.