From publisher blurb:
Long ago, as children, we flipped furiously through curious little tomes in which fate was delineated for us, Choosing Our Own Adventures, Fighting Furiously, little Wolf Pups All Alone under the covers, scribbling and erasing and picking entries
Die, start over, repeat.
Now that we are Men and Women, and Whatevers, we have shiny new things and do them the way we like. Dungeon Crawl Classics is a new thing, and this thing you see here is a way to blend that Old Peanut Butter with your Spiffy New Chocolate.
The Hounds of Halthrag Keep is a story - the second oldest story - in which an innocent schmuck is plunged feet-first into the Flames of Truth and Adversity, to Die Badly or Win Big. That's all it is. It's hard. It's unforgiving. It's relentless.
It's a complicated funnel character generator, for you DCC folks in the know. If you're not in the know, but you're interested in DCC, then what you get inside is a 80's-era throwback in PDF form, with digital hyperlinks so you can flip furiously back and forth and get the end that you want. Shoehorned inside it is a subset of the Dungeon Crawl Classics rules, so that once you've mastered the contents, you'll know the Basic Ways of DCC and also have a hankering for the flavour. Yes, the flavour. I spell it that way for a reason.
89 pages of random encounters, extradimensional evil, Appendix N-flavoured solo 0-level madness, sure to make you grit your teeth in aggravation and generate (should you escape it!) a pretty spiffy character ripe for tromping all over the multiverse in any DCC game with a little gonzo in it. Explosive laser pistols, 0-level cantrips (gasp!), a bunch of pseudo-random tables, and a bunch of slimy bad guys that prey upon the innocent and that just beg for you to power up and open a can of whoop-ass on them! It can be done, I assure you!