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Information
RPG
Genre
Series Code
 
Category
Mechanic Show More »
Designer
Artist
Production Staff
Publisher
Year Published
1989
Primary Name
RAPIER - Haltiaroolipeli
Alternate Names
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ObjectID: 169176
Versions
Pg. 1
Nick: 
Softcover version
Publisher: ACE Pelit Oy
Year: 1989
Saddle Stapled (modules/pamphlets)
71 pages
Size: A4
Finnish
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Description Edit | History

Translated from the introduction:
RAPIER is a pointy sword, which is nibble and light and thus a very suitable weapon prescisely for elves. RAPIER is role-adventure-game, in which the events occur in the Elven Kingdom of Ilanador on the continent named Tanar.

RAPIER is fantasy roleplaying game. It doesn't try to simulate real life of the middle ages and it's combat rules are not meant for students of medieval martial arts. The goal has been to make easily learned, fluently playable, interesting and perfectible game, which suits both beginners and a bit more advanced players.

In RAPIER the Game master has more responsibility than in some other well known games. This is intentional prescisely to make the game more free and genuine and not just a fat collection of rules and tables.

In RAPIER your character can try to do whatever comes to mind, without needing a pre-purchased "skill". Whatever your character tries to do, the solution is Game master's announced success percentage and your dice role. You can format your character into exactly the shape you want, without any confining profession or class restrictions. Not even a fantasy worl needs to be filled with stereotypical wizards, thiefsand knights. Normal adventurer can develop him/herself in to what ever direction wished and acquire the skills they want.

Introduction in finnish:
RAPIER tarkoittaa pistomiekkaa eri säilää, joka näppäryytensä ja keveytensä ansiosta on erinomaisen sopiva ase juuri haltijoille. RAPIER on rooliseikkailupeli, jonka tapahtumat ja seikkailut sijoittuvat Ilanadorin Haltiavaltakuntaan Tanarin mentereelle.

RAPIER on fantasiaroolipeli. Se ei pyri simuloimaan aitoa keskiaikaista elämänmenoa eivätkä sen taistelusäännöt ole tarkoitettu keskiaikaisten taistelutapojen tutkijoille. Päämääränä on ollut tehdä helposti opittava, sujuvasti pelattava, mielenkiintoinen ja kehittämiskelpoinen peli, joka sopii sekä vasta-alkajille että jo hieman enemmän pelanneille.

RAPIERissa vastuuta Pelinjohtajalla on enemmän kuin joissakin tunnetuissa roolipeleissä. Tämä on tarkoituksellista juuri siksi, että peli on tällöin vapaampaa ja aidompaa, eikä vain paksu kokoelma sääntöpykäliä ja taulukoita.

RAPIERissa voi hahmosi koettaa tehdä mitä mieleen juolahtaa ilman, että sillä täytyy olla etukäteen hankittu "taito" halutussa toiminnassa. Mitä tahansa hahmosi koettaakin tehdä, ratkaisu on Pelinjohtajan ilmoittama onnistumisprosentti ja sinunn nopanheittosi yhdistelmä. Pelihahmosi saat muodostaa juuri haluamaksesi, ilman mitään ahtaita ammatti- tai luokkarajoja. Eihän fantasiamaailmankaan tarvitse olla täynnä stereotyypisiä velhoja, varkaita ja ritareita. Normaali seikkailija voi kehittää itseään toivomaansa suuntaan ja hankkia niitä taitoja, joita itse haluaa.

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