From publisher blurb:
The onmyōji is a practitioner of onmyōdō, which is best described to the western layman as a sort of occult druidism with a focus on communication with spirits, whose advice and protection provides powerful abjuration and divination abilities. An adept onmyōji is in touch with the natural world, as well as the spirits that tend to it. Historically, onmyōji were retained by rulers and other decision makers to help ensure that all festivals and other holidays fell on lucky days, as well as in an advisory role regarding policy. Some onmyōji differentiated further, becoming ritualistic healers, as well.
The kami are the onmyōji's lifelong allies. Some, he venerates as gods, while he may bind other, lesser spirits to his direct service as shikigami. The spirits of the land can be petitioned directly, or their powers channeled through mystical talismans: o-fuda and omamori. Without these spirits, the onmyōji is nothing in a fight, but without the onmyōji, the spirits have no mortal herald to call their own.
In game terms, an onmyōji is a powerful support spellcaster with an equally powerful shikigami spirit at his side. Completely devoid of classic Vancian magic systems, an onmyōji is instead possessed of powerful area denial magic through the use of talismans, which channels power that is impossible to resist, thus necessitating the destruction of the talisman to get around his magic.
- The onmyōji base class, a pet-focused full caster with two new systems of magic: petitions and talismans, and no traditional Vancian magic
- Rules for an onmyōji's shikigami, a powerful bound spirit that has its own spellcasting resources
- 29 talismans, with separate effects for area-of-effect o-fuda or single-target omamori
- 28 petitions, which call upon great beings, even Buddhist and Shinto gods, for aid
- 7 Friendship feats, representing a personal relationship with one of the Seven Lucky Gods. Each feat empowers that god's iconic petition.
- 6 Shikigami feats
- 6 Onmyoji feats