Since ancient times, demonic overlords and megalomaniacal wizards have kidnapped princesses to further their nefarious plots, hiding them away in trapped towers, mysterious mazes,
or dangerous dungeons. When all hope seemed lost, a hero would appear to defeat the villain and win glory, wealth, and the heart of the princess...it was tradition, after all.
Well, you know what? Tradition stinks. Here you are, stuck in a dank cell with a few other princesses, sitting on moldy straw in cold, unsanitary conditions, awaiting some foolhardy,
so-called “hero,” who for all you know may already by dead! Besides which, you and the other princesses aren’t so keen on being treated as a prize.
You aren’t the princesses of yore – each of you is capable in your own right. You don’t need a hero to save the day. Most of these guards look like pushovers, anyway. If a barbarian, a kid with a funny hat, or a pair of mustachioed plumbers can defeat a villain, why can’t a bunch of princesses who have been schooled in fencing, problem-solving, and leadership?
Time to kick tradition in the butt.
Using mechanics similar to Heist, this game turns fairy tales on their ear, as not-so-helpless princesses tell the story of how they escaped the clutches of the villain-of-the-week, all whilst avoiding the irritating and domineering hero.