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2014
Primary Name
GURPS Power-Ups 8: Limitations
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ObjectID: 170433
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PDF Version
Publisher: Steve Jackson Games
Year: 2014
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 37-0149
23 pages
Size: Letter
English
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From the publisher:

Why Limit Yourself?

It's part of what you sign up for with a point-based game like GURPS, but nobody likes to be forced to omit part of a nifty character concept because they lacked the budget to buy what they had in mind. Fortunately, there are ways around this (besides cheating!): limitations. By adding some fitting drawbacks to your cool abilities, you can power up your character on the cheap and make the game more interesting for everyone -- you start play with a few new challenges to meet, while the GM gets some "hooks" to exploit.

GURPS Power-Ups 8: Limitations is a collection of all the general limitations introduced since the GURPS Basic Set (over 45 of them!), plus:

  • Additional details on several limitations from the Basic Set -- and on concepts such as applying limitations to disadvantages.
  • Tips for getting the most out of existing limitations and fairly pricing new ones.
  • Tricks like either/or limitations, partly limited abilities, and going past the -80% cap.
  • Other cost-cutting measures: alternative abilities, potential advantages, internal advantages, and character point-powered abilities.

Whether you always find yourself a few points short or just like the game-within-a-game of building funky abilities, GURPS Power-Ups 8: Limitations offers all kinds of new ways to stretch your budget and do more with less!

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