From publisher blurb:
Evildoer… Tyrant... Nemesis…
These are the people (or monsters) who drive your game’s narrative, giving shape to the wicked plans you’ve come up with, and serving up all manner of nasty plots and schemes for the heroes of the story to foil. Whether they inhabit a dark, crumbling tower at the edge of civilization, a deep, dark cave in the highlands, or the castle looming mightily over oppressed lands, villains take many forms.
In this guide, you will find seven archetypes of villain: The Villain Within, The Good-Guy (or Girl) Gone Wrong, The Avenger, The Great Tyrant, The Hidden Master, The Nemesis, and The Beast.
Listed under each of these archetypes is a number of plots specific to their methods and means for use in your campaigns. As always, we at Blackstone Entertainment Inc hope these plotlines will help to inspire and aid GMs/DMs in their campaigns, and provide many hours of excitement for Players as well!