from the book
"Between Friend and foe": is an extensive role-playing campaign and a regional module at the same time. The dramatic epic of bitter war between two related peoples is universally playable, exciting to read like a novel and has the dense atmosphere of the Nordic Game World "Aargard" described in detail.
Valrum invades Grenstal! Under cover of darkness the companions will break through the ring around Songren, the besieged invaders, flee to the quaint Ice-Pirates, find the legendary oracle Bendatéin and then set out to search for Grahmdor, the legendary hero. Only he can save Grenstal from the Valrami!
The trail leads into the wild mountain country Valruns the midst of the enemy's country, and from there to the seat of gods of the Fire. The agents of the Panthers of ice on their heels, completely on their own in a snowy, hostile country, the adventurer, the only hope for the endangered homeland.
Insist the fire's five tests? And if so, for what they decide? For the rescue Grenstals or the preservation of a paradise? Many sophisticated non-player characters, countless expansion proposals, mountable at will and detailed maps help the experienced GM. "Zwischen Freund und Feind" can be used for the complex background as a template for your own scenarios, because with some joy to improvise a GM can find in this book a true source of inexhaustible ideas of intelligent role-playing game.
The GM expects a spectacular adventure campaign in the far north - the heroes but are facing perhaps the biggest challenge of her life: You must take responsibility for the lives of thousands. Who is their friend, who their enemy? And most of all: Where do they stand self?
"Zwischen Freund und Feind": A ready to play, system-independent, highly atmospheric, imaginative and highly dramatic fantasy RPG campaign. Designed for Midgard transferred to The Dark Eye (DSA); Palldaium; Runequest; Hârnmaster, Hârn