Book ten in the series takes a close look at prying eyes, one of the most powerful (and often underused) of the divination spells.
The book includes:
A point by point breakdown of how prying eyes works, detailing its advantages and limitations.
Advice for the GM on how to deal with prying eyes, comprising a number of different methods to make the spell quicker and easier to use.
Detailed, step by step details on creating commands, utilising a wide range of preset phrases.
Uses for prying eyes beyond simply scouting and information gathering.
A section detailing interesting statistics about prying eyes, including: the radius of ground an eye can scan while flying at different heights, how much area a prying eye can search in an hour, and the maximum radius a circle of eyes can have and see all creatures passing its perimeter.
19 example commands for prying eyes, each easily adaptable to fit a wide variety of different situations.