From the Introduction:
What is The Cold Ruins of Lastlife?
Imagine grand cathedrals. Spires scraping the heavens. Statues of alabaster and silver. A song echoing through stone corridors. The light of hope ensconced in a thousand torches, keeping the darkest nights at bay.
Then imagine it all fell. Grand cathedrals, silent and empty. Spires, crumbling and broken. Statues dirty and tarnished. Song, forgotten and lost. A thousand torches, cold and dark.
That is the world of Lastlife.
This book—along with Dungeon World itself—provides you with everything you need to run a game in the ruined setting of Lastlife. Players take on the roles of the undead citizens, caught in an endless limbo of cold death. They, and they alone, can restore the world’s glory...or begin a new world in the shattered remains.
The Cold Ruins of Lastlife provides details on the broken, fragmented pieces of a once great world. Here you’ll find monstrous denizens. Relics that have survived past the end, or have been created since. Paths to power open to any who would take them, paths that may lead to greater darkness or newfound light. You’ll also find tweaks to the base Dungeon World rules to better reflect the tone and nature of Lastlife.