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Information
RPG
Genre
Series
Series Code
Call to Arms
Category
Mechanic Show More »
Designer
Artist
Production Staff
Publisher
Year Published
2015
Primary Name
Fantastic Technology
Alternate Names
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ObjectID: 176856
Versions
Pg. 1
Nick: 
PDF Version
Publisher: Fat Goblin Games
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
46 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

Publisher Blurb:
Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Fantastic Technology brings new eras of scientific advancement into your setting, including rules, setting, and plot options for researching and developing new technologies and applications. New kingdom-building rules let rulers build their fantasy nations into technological juggernauts, and new crafting rules help engineers bolt and tape technology onto their favorite mundane and magical weapons and armor. New setting concepts ease the gradual introduction of tech into fantasy worlds, gremlin-tainted crafting materials offer new ways to “curse” technological gear, and new artificially intelligent item options help get digital life out of its shell and into your sword. Capped with a new artifact, new legendary item abilities, and new feats, Call to Arms: Fantastic Technology makes it easier than ever to add super-science tech to classic swords and sorcery.

New ways to intergrate technology
Researching advanced technology
Technological tiers
New buildings/terrain
New technological applications
Augmented items
New melee weapons
New Ranged Weapons
New technological armor
New cause of glitches
A.I. items
Legendary tech
And Much More!!!

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