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The gun-toting, maxim-quoting, space-opera RPG. Set in the universe of Schlock Mercenary, by Howard Tayler
At its core, the game uses a simple stat-plus-die mechanic for determining success or failure of a given activity. The dice in use are six-sided, and players will need three of them. Preferably three per player. Oh, and one of each set of three dice should be readily distinguishable from the other two, because you’ll need more than just sum of the rolled dice—you’ll need a few of the permutations. 6, 2, and 4 is a different roll than 2, 4, and 6. This is less confusing than it sounds at first, and it’s what makes the D6³ system so versatile.
In the very first Schlock Mercenary strip we learn the slogan of Captain Tagon’s company: Travel the galaxy, meet fascinating new life forms, and kill them. That slogan provides a solid, thematic underpinning for this project. From character generation forward your party is part of a mercenary organization that you’ll define, and your adventures will invite you to function as a team.
- From schlocktroops.com, the designers' website.