From publisher blurb:
This electronic document was created by Pinnacle Entertainment Group. It is not for redistribution or resale.
It contains the first 49 pages of Deadlands Noir--the Player's Section--and is intended for the Game Master to purchase and share with the players of his or her campaign. For this reason, Pinnacle hereby grants the Game Master a “Site License” to share this document for up to five players in his or her personal game.
New Orleans, 1935. Whoever called this “the Big Easy” sure got that one wrong. Things are tough all over. Honest work is hard to find, and even dishonest jobs are getting scarce. The one thing that’s not in short supply is trouble. From shady thugs to crooked cops to Mafia soldiers, there’s plenty of characters out there looking to give an honest Joe a hard time.
And that’s not the worst of it.
There are stories going round about things that go bump in the night. Things you wouldn’t want to meet in a dark alley on a darker night. And those stories aren’t just coming from rummies or saps who read that Epitaph rag.
Still, there are a few heroes left in the concrete jungle. Steely-eyed private dicks, fast-talking grifters, wild-eyed inventors, and shadowy houngans still struggle against the encroaching darkness. With enough moxie—and more than a little luck—they might just be enough to turn the tide.