From publisher blurb:
People have begun disappearing. Fishing boats have been found drifting unmanned in the morning mist. More recently, a river boat, bound for the town of Ravenor, was found run aground, the crew and cargo missing. Local merchants and the Lord of the Vale have offered a reward for the recovery of the missing cargo and crew. With few clues and no idea who, or what, is behind the abductions, where will the search begin? Can your party discover the perpetrators, rescue the captives and return the stolen cargo, or will they too fall prey to the Dark Water Doom?
The next stage in the Adventrue Module series, Dark Water Doom takes you deeper into the dungeons beneath Ravenor in search of missing cargo and crew and the perpetrators behind the theft and abductions. The module includes introductory and setup information, an Adventure Record with background, start and objective information, 9 Adventure cards, 9 Encounter cards, 9 Event cards, 9 Search cards, 18 Treasure cards and 9 Forgotten Temple cards. Suitable for use with any fantasy role playing game, Dark Water Doom can be played solo or with a group, with or without a GM. The adventure is highly re-playable and compatible with other Universal Adventures cards. In addition, you can combine the cards with other cards from the series, or cards from other Universal Adventures products, to create your own adventures.
The Adventure Module is a new, simple way to play fantasy adventures. The organization and presentation of the adventures allows for quick setup, quick play and gives you the ability to focus on the action and “story” while leaving you the option to include tactical action and combat if you desire. Enter a new and exciting world of adventure, full of wonder and surprises. Gather your heroes and brave the depths of the Dark Water Doom.