At times adventuring groups will hit a town after a successful foray and go their separate ways for a short time. This adventure centers on such a scenario with one member opting to chase down a thief that has burgled the merchant’s guild. When checking with their cohorts the adventurer discovers they are the only one interested and, since its only one thief, the challenge should be fairly easy….right?
This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar Campaign for a single adventurer and DM. This adventure is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign!