From publisher blurb:
A genesis of fellowship for four to five 6th level player characters.
Still reeling from the twin disasters of the Great Schism and the Hoyrall Wars, the halfings of Picollo are a people cast adrift from ancient traditions. A cleric of the Great Mother strives to restore four great holy sites to the goddess, and in doing so restore the bedrock of halfling society.
The PCs leave the snow-swept plains of the Klavek Kingdom for the warm shores of distant Picollo to restore the first of these great temples, being among the very few permitted to access to the closed-off island. Bigotry, bribery, deal-making, and self-interest prove just as challenging to overcome as flesh and blood obstacles. Sea monsters, raiders' and ancient traps at mystical sites all test the PCs’ skill before they slip under the waves to confront the corruption at the heart of the water temple of the Great Mother.
Also Included in this Adventure:
- Richly detailed relationships with recurring NPCs.
- Politics, mystery and skill challenges to test the players’ (and PCs’) versatility.
- A method to track the PC’s influence on the future development of Picollan society.
- A new minor artifact and an ancient magical boon.
- Notes on scaling for parties of 6 or more.
- Maps by D&D 5e cartographer Jared Blando (Hoard of the Dragon Queen, Rise of Tiamat).