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Information
Versions
Pg. 1
Nick: 
PDF Version
Publisher: Flying Buffalo, Inc. (FBI)
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: FBI-9103
ISBN-13: 978-0940244900
386 pages
Size: Letter
English
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Corrections
Link Image
Nick: 
Softcover Version
Publisher: Flying Buffalo, Inc. (FBI)
Year: 2015
Soft Cover
Product Code: FBI-9103
ISBN-13: 978-0940244900
368 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

from the website
Deluxe Tunnels & Trolls is NOW available to anyone! That’s right, if you missed the Kickstarter, you can now purchase the PDF of the official rulebook and see what all the buzz is about!

As stated previously, the first 166 pages are the core rules, followed by the Elaborations section which has optional rules and systems you can pick and choose from to add to your T&T games. There is also a 16 page full color section which includes color maps of Trollworld, Khazan, Khosht and Knor along with other paintings and maps. There is a 50 page Trollworld section that includes descriptions of locations on every major continent and three cities, plus a detailed Trollworld timeline. The book also includes a solo adventure that gives you the chance to bring dead characters back to life and a GM adventure on the continent of Zorr, plus a detailed weapons glossary and much much more – over 380 pages with of material, Written by Ken St Andre, Bear Peters, Liz Danforth and packed with art by Rob Carver, Steven S Crompton and Liz Danforth.

This is a newly proofed and corrected version that incorporates the errors and typos found by your fellow Trollhallans and the Kickstarter pledgers. Note that this version of the rules does not yet have the internal links, BUT once we have that done, you will be able to download an updated copy of the PDF for no extra charge. In the meantime you can be one of the first people outside the Kickstarter to read the new rules and marvel at the art, layout and maps! All published by Flying Buffalo Inc.

More Information Edit | History

How Deluxe Tunnels & Trolls came to be
By Steve Crompton

Deluxe Tunnels & Trolls came into being by a fortuitous alignment of several different events.

The seed of Deluxe began when Ken St Andre and Steve (me) started work on some maps of Trollworld for a possible book about that realm.

In Europe, Patrice Grille had begun work on a French translation of T&T which would also update the rules and call it the 8th edition. He had communicated with Ken for input as well and Patrice put together a manuscript. Patrice hired Liz Danforth to do some new illustrations for this book and asked her if she knew anyone who could lay it out. Liz recommended Steve Crompton, who she'd heard had recently laid out some some books in Spanish. Steve got on board and laid out the French book using art from the original 5th edition and Liz's new art, along with some of his own. When the French edition was published, both Liz and Ken were quite happy and many English fans wished there was a version like this in English.

By the greatest of coincidences, Flying Buffalo was essentially out of any copies of the current English rulebook. It was then that the idea of actually going ahead and doing deluxe T&T became a distinct possibility. Bear Peters who had been involved with T&T since the very beginning (as far back 1976)was a major booster of this idea and helped bring the group together for discussions. Steve Crompton proposed calling it Deluxe, rather than an edition number as the concept for the book was to create a deluxe version of the 5th edition, rather then a new edition of the T&T rules. Rick Loomis (owner of Flying Buffalo) also wanted the rules to still be backwards compatible with the existing solos he had in stock. That kept the rules from straying too far from the original 5th edition framework.

Rick Loomis had already had several successful Kickstarters and so the team (later known as the Fellowship of the Troll) Decided to Kickstart Deluxe Tunnels & Trolls.

The rest as they say is history... (or eventually will be)

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