From publisher blurb:
Long time ago, five heroes faced the forces of nature. They turned the world of chaos and danger into the world of humankind.
Their deeds gave rise to myths. Myths that bind, shape and guard the reality.
But now, the bindings start to crack. The laws of myth are no longer absolute. Alien things lurk in the shadows.
A storm is coming. One unlike anything seen since the mythic times.
Rising of the Storm is a setting designed to be used with the Fate Core system. It presents the kingdom of Klart, a land ruled by myth and tradition, but now shaken by civil unrest and by strange powers awakening in people who least expected it.
Play as members of a noble House; as a gang of criminals and runaway slaves; or as a group of spies and agents. Explore the politics of the king's court and of the Port District's alleys; the mythic paths of High Arts; the mysterious creatures that shouldn't be able to exist. Try to survive in a world that breaks down around you – or take a chance and give it a new shape of your design.
In 85 pages, you will find:
- Outline of Klart's geography, culture and politics
- The myths that rule the world
- The Arts, magic of the myths, and Wounds, new powers born of pain and madness
- Monsters that plague Klart and a roster of example NPCs