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Information
RPG
Genre
Series
Series Code
 
Category
Mechanic
Designer
Artist
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Publisher
Year Published
2014
Primary Name
The Stuff of Dreams and Nightmares
Alternate Names
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ObjectID: 183897
Versions
Pg. 1
Nick: 
PDF Version
Publisher: (Web published)
Year: 2014
Electronic (PDF, DOC, eBook, HTML, etc.)
20 pages
Size: Letter
English
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Description Edit | History

From the rulebook:

The Wildlings have invaded your dream!
Will it make you laugh or make you scream?
The Stuff of Dreams and Nightmares help fight or flight
Until half the Star Maps have tapped their light.
When a “Question” is posed, more Stuff you may win
Or else be lost in dream when your Star goes dim.
~ . ~
Welcome to The Stuff of Dreams and Nightmares, a story-telling,
role-playing game where you and your friends play both yourselves
and the strange creatures called Wildlings. Will the Wildlings use
the powers of the stars to absorb all the Stuff of Dreams, or will you
be able to take control of the dream, and escape?
The Wildling rhyme helps explain how to play the game in general,
but especially for the first time through, I’ll break down each line of
the rhyme to explain in more detail.
Also, the story is built by some materials you’ll have to gather.
First, each Player will need one five-ounce can of kids’ modeling
compound. This will be the “Stuff of Dreams and Nightmares”
referenced in the game. You can try for a brand name product
like Play-Doh®, a home-made version of such, or another kind of
compound like clay, as long as everyone has an equivalent amount,
about 5 ounces (about 2/3 US cup.)
Next, you’ll also need the Star Maps and the map of the Dreamscape.
You’ll see how they are used during the play, but once you are really
good at the game, or are an experienced story-gamer already, you
might even choose to make these maps optional.
Finally, you’ll need to two coins. Any pair will do, as long as each
coin has a discernible head/tail side.

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