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2015
Primary Name
47 Tips for Running a Great Convention Game
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ObjectID: 184618
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PDF version
Publisher: Blackstone Entertainment, Inc.
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
26 pages
Size: Letter
English
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From publisher blurb:

The myriad sights, the noise, the new faces at the table - running a game at a convention is one of the more hectic and rewarding experiences you could imagine. If done correctly, you can showcase your talents, give a great demo for your system, and meet some interesting new friends along the way.

This supplement was designed with both newbies and con-veterans alike in mind; from tips on planning ahead to advice on developing good GM/DMing habits. Whether you’re running an established system or showcasing your own in-development game, we hope you find something in this list to help you have a fuller, more rewarding convention experience.

Although many of these tips are applicable to more than just convention games, each of them stress some of the more common traits necessary to succeed at the table. We’ve broken this supplement down into 4 rough categories; Plan Ahead, Take Charge of your Game, Setting the Table, and Convention GMing 101.

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