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Legacy of Dragonholt
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The Death Knight's Squire: A 5E Solo Gamebook
Book 1: The War-Torn Kingdom
Traveller Pocket Rulebook
Player's Handbook (D&D 5e)
The Happiest Apocalypse on Earth​
In The Labyrinth
It Came from the Late, Late, Late Show (with Adventures)
Dungeon Crawl Classics Role Playing Game
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Dungeons & Dragons Basic Set (Second Edition)
Advanced Melee
Warhammer Fantasy Roleplay Core Set
The Taint: A Game of Unwilling Heroes
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Beyonder
Starfinder Core Rulebook
Ironsworn
Blessings Unheralded
Pathfinder Playtest: Rulebook
Writing with Style: An Editor's Advice for RPG Writers
The World of Greyhawk
Truth & Justice
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Mythic Game Master Emulator
The Compact Trail of Tsathoggua
Undermountain: Maddgoth's Castle
Middle-earth Role Playing (1st Edition, Revised)
Expedition to Undermountain
SoloQuest 1: SoloQuest
Paranoia: Troubleshooters
Fiasco
Emergency Response
Paranoia: Internal Security
Apocalypse World
Microscope
Beasts & Barbarians Golden Edition
Horror on the Orient Express (2nd Edition)
Ghoul Keep and the Ghoul Lands
The Quiet Year
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Nick: 
PDF Version 2.6
Publisher: (Web published)
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
70 pages
Size: Letter
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PDF Version 2.1
Publisher: (Web published)
Year: 2014
Electronic (PDF, DOC, eBook, HTML, etc.)
69 pages
Size: Letter
English
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PDF Version 2.2
Publisher: (Web published)
Year: 2014
Electronic (PDF, DOC, eBook, HTML, etc.)
68 pages
Size: Letter
English
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Nick: 
PDF Version 2.5
Publisher: (Web published)
Year: 2014
Electronic (PDF, DOC, eBook, HTML, etc.)
66 pages
Size: Letter
English
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PDF Version 1.9
Publisher: (Web published)
Year: 2013
Electronic (PDF, DOC, eBook, HTML, etc.)
68 pages
Size: Letter
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PDF Version 2.0
Publisher: (Web published)
Year: 2013
Electronic (PDF, DOC, eBook, HTML, etc.)
67 pages
Size: Letter
English
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Nick: 
PDF Version 1.2
Publisher: (Web published)
Year: 2012
Electronic (PDF, DOC, eBook, HTML, etc.)
55 pages
Size: Letter
English
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PDF Version 1.3a
Publisher: (Web published)
Year: 2012
Electronic (PDF, DOC, eBook, HTML, etc.)
53 pages
Size: Letter
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PDF Version 0.8
Publisher: (Web published)
Year: 2011
Electronic (PDF, DOC, eBook, HTML, etc.)
46 pages
Size: Letter
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PDF Version 0.9
Publisher: (Web published)
Year: 2011
Electronic (PDF, DOC, eBook, HTML, etc.)
50 pages
Size: Letter
English
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Description Edit | History

User summary:

Dinosaur Cowboys primarily is a tabletop skirmish game involving dinosaurs wrangled by cowboys in the far future. In this respect the bulk of the mechanics do not necessarily constitute a roleplaying game. However, the rules also provide for a "Campaign Game" that links "battles and exploration into a continuing narrative" that gives players "the chance to grow a Posse and have consequences between encounters". In the Campaign Game, the intermittent battles utilize the core rules of the skirmish game.

Two types of Campaigns are detailed--Map Based or Narrative Based. A Map Based campaign is executed on a hex map or even a real-world road map of the USA. Campaign goals include controlling area or winning towns. A special section of Overland Travel rules details how characters participate in Map Based campaigns. In Narrative Based campaigns The Sheriff creates a branching narrative story in which characters participate. Depending upon player choice, the campaign develops along narrative lines with each intermittent battle determining the future possibilities. Narrative Based campaigns user few rules and generally are simpler to execute.

During a campaign game, characters suffer wounds and (hopefully) recover from them. Thus, characters may enter the next battle with existing damage (or may not be able to participate at all). Characters also advance by gaining Improvement Points and money--these are awarded to the Posse and then divided among the characters. Improvement Points are spent to gain trait improvements; money is spent to gain better weapons, armor, and equipment. All of this carries throughout the remainder of the campaign.

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