From publisher blurb:
You've Been Called Before the Council!
Genies are creatures of ancient extraplanar cultures able to call upon vast innate magics, command the elements, and draw upon the wisdom of the ages. They are also often capricious, driven, and unwilling to consider the concerns of lesser beings. They are, in short, perfect foils for a band of overconfident adventurers! You can never have too many of such magnificent GM tools, so Monster Menagerie: Council of Genies adds to the scant handful of genies a GM might find useful Within its pages you'll find:
- Genies with ties to non-elemental planes, such as the positive plane, negative plane, and plane of shadow.
- Genius with ties to multiple planes or environmental conditions, such as air and cold, or earth and fire.
- Genies native to the Material plane … and no love of its other inhabitants.
- Genies driven by greed, sadism, grim pragmatism, or a desperate need to be free spirits – all primed to flesh out a less-colorful side quest, or take center stage in an epic storyline.
So go ahead. Make a wish. If you dare ...