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Gothic Worlds (2006)

Average Rating: 0.00/10
RPG Item Rank: N/A
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RPG
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Series Code
 
Category
Mechanic
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Year Published
2006
Primary Name
Gothic Worlds
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ObjectID: 185771
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PDF Version
Publisher: (Web published)
Year: 2006
Electronic (PDF, DOC, eBook, HTML, etc.)
16 pages
Size: Letter
English
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Description Edit | History

User summary:

Gothic Worlds presents a setting which begins as a mundane, Medieval world much like our own history. Then a source of magic is introduced and humanity begins to tap into it to alter history and events. The game proposes only one race--humans. Characters select Classes which guide their development. The game provides these Classes: Archer, Barbarian, Black Mage, Blue Mage, Green Mage, Knight, Red Mage, and White Mage. Each color of Mage aligns with a "school" or sphere of magic. Characters also have Fortune Points which are gained and spent during play.

The game uses standard d6 but proposes a special use called d6% where 2d6 of differing colors re rolled and one is used for the tens position and one for the ones position, yielding a discontinuous 2-digit number from 11, 12, 13...to 64, 65, 66.

Combat is resolved by using a character's Combat Stat with a multiplier and trying to "roll under" this with d6%; the "to hit" roll also determines hit location if it is successful. The game includes a magic system keyed to Class, equipment lists, and a character sheet with hit locations.

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