The RPG is produced in accordance with Rob Lang's 'Free Guide to Organizing Your RPG'. Character creations begins with selecting a Profile, then generating Ability Scores, of which there are three: Rage, Precognition, and Grace. Characters next select a Class (Brawler, Shooter, or Mentalist) which gives access to a Skill set from which characters select. Characters may gain experience and improve.
The game uses a "d5" dice mechanism, where a standard d6 is used with results of "6" treated as "0". A "5x5" roll is two d5 multiplied together, yielding 0-25 in a discontinuous sequence. Combat rolls use "5x5" relative to Combat Rank. On a hit, the opponent uses Defensive Action to "control the hit"--again with a "5x5" roll relative to Combat Rank. Sustained damage results in an Ability Score being reduced by one--if any score reaches zero the character falls Unconscious. If the hit is "controlled" the defender selects the reduced Ability Score, otherwise the attacker selects the Ability Score.