Welcome to the Judge’s Guide for Steal 2.0. As you can see, this release is crammed full of factual material about organized crime and police operations. You would probably steal if it wasn’t already free. Don’t worry about the relative size of this volume, 99% of the information present is actually background material, and not laborious GM rules. The system is designed to be light and easy to both run and understand. The one chapter I do recommend skimming through though is Chapter 8: The Master Plotter. This chapter gives handy advice to both novice and experienced Games Masters about running criminal and police campaigns.