Island at the Dawn of Time is a very unusual role-playing game. The mechanic is diceless and the game uses no Game Master. Instead, players take turns and use simple "guess a number" mechanics to resolve actions (there is no real conflict in the game). The goal of the game is to create names for things and then have those names become permanently established in the game world. When names become a permanent fixture the creating player gains a Machina, which is analogous to a score point.