Characters are created in a free-form process, starting with 3-5 Skills defined by a narrative tab. Characters also have two motivations (one personal, one shared by the group) and a flaw. Action resolution is determined by 2D6, modified by +1D6 for every applicable "Asset" (bonus) and/or by -1D6 for every "Complication" (penalty). A result of 5 or less is failure, 6-10 is success with complication, and 11+ is success.
The game is distributed as a four-page PDF; page three is a character record sheet, page four is entirely blank.