Traitor is a visually striking game set in a dystopian future. The rules are fairly complex and wide ranging for a short game and some aspects of play will require game master input. Characters have several defining components with various names, but essentially these are Traits with narrative tags. Characters also have Skills and several other parameters that vary during play. The Skill system incorporates Attributes, Skill Depth, and other modifiers that apply during play. The core mechanic is somewhat complex, using at least two serial percentile rolls to resolve any action. The system supports critical success and failure results.