From publisher blurb:
Adding detailed descriptions to special items in your game can help immerse your players. For example, when PCs discover a potion, initially it isn’t a Potion of Healing or Potion of Invisibility. It is a potion that is a certain color, has a given consistency, has a particular smell and taste (if a PC tests it) and comes in one of many types of flasks.
This PDF helps you to describe all of these properties of potions. In addition it includes rules for expired or bad potions if you wish to consider those problems.
Below are several examples created using the tables:
- Thin and bubbly, translucent red violet colored potion that smells like ginger and mustard and tastes like snake with a ginger and mustard aftertaste in a steel, tubular top, 3" long, 1" in diameter, triangular bottom 6" on a side flask.
- Clumpy white potion with teal blue drops that smells like chives but tastes like pickled venison and mushrooms in a steel, tubular top, 3" long, 1" in diameter, triangular bottom 6" on a side flask. The potion is old... while it works, the subject feels itchy for the next 8 hours.
- Jelly carnation pink potion that has no smell but tastes like kiwi and ginger in a clay, tubular top, 3" long, 1" in diameter, spherical bottom 6" in diameter flask. The potion was made by a novice and is only half as effective (Pick one: duration, hit points healed, etc.)
Fizzy translucent plum potion that smells like kiwi but tastes like beef in a steel, tubular top, 2" long, 1" in diameter, rectangular bottom 6" x 8" x 2" flask.