Dwarven Destroyers stretch shadows across Midgard, a harbinger of war to come.
Brave human warriors abandon clan and holdfast to bond themselves to the bones of dead giants, hoping to push back the Destroyers.
Strangers from others lands appear in Midgard, bringing with them strange powers, and tales of war abroad.
Seers advise and divine the future, but the fate of the world is murky and dim.
Jarls, thralls, and warriors fight in common cause, shouting “victory or Valhalla!” as they charge into battle.
Ragnarok has come, and you live in a World of Metal and Bone. Will you dine with the gods in Valhalla, or dance with the dishonored dead?
Choose your fate.
Based on Dungeon World, by Adam Kobel and Sage LaTorra, World of Metal and Bone lets you tell stories of brave warriors, Jarls, Bonebonded giants, and their defense of their holdfasts.
- All-new playbooks that reflect the diversity, feel, and scale of the Iron Edda campaign setting.
- Add to the world! Every campaign begins with the creation of your own unique holdfast. Each session, you add to the map you’ve made. This is your world and you get to see how it changes.
- Form bonds with your party members, celebrate your warrior clan, and honor your history with your own sacred item.
War with the dwarves and their constructs rages across the face of Midgard. What role will you play?