From publisher blurb:
It takes years to learn magic from tomes and tutors. The formulas, the rituals, the spells like recipes waiting for a chef to prepare them.
But you didn't choose to learn magic. It chose you.
Elemental power spills from you like water off a cliff, shrieking into the world in an unfettered torrent. You awaken a familiar with a blink of your eye and erase foes from existence when your temper slips its leash. You don't just cavort with forces of nature. You are one.
Learn to master your new powers quickly, before the world decides you're too dangerous to be left alone.
The Sorcerer is a class playbook for use with the Dungeon World roleplaying game. It is meant to complement the existing class playbooks, while providing an alternative for players who want to try a mage class that doesn't use spellbooks or learn magic by study.
This product includes:
- A 2 page ready-to-print class playbook PDF
- A 9 page full class PDF in the style of the Dungeon World core book
- A 9 page class insights PDF with tips and exploration on what it means to build and play as the sorcerer
- Three compendium class PDFs -- the spellslinger, the worldwaker, and the pariah -- formatted in the style of specialties from Johnstone Metzger's Class Warfare supplement