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Information
RPG
Genre
Series Code
 
Category
Mechanic
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Publisher
Year Published
2015
Primary Name
La Llave de Carne
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ObjectID: 192376
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La Llave de Carne PDF Version
Publisher: (Self-Published)
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
9 pages
Size: A4
Spanish
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Description Edit | History

From publisher blurb:

Tras un invierno lleno de relatos junto al fuego, tinieblas y algunas añoranzas, por fin los días se estiran considerablemente y los drekar se sacan de las atarazanas con el propósito de iniciar cuanto antes la campaña de strandhögg. La comunidad en la que residen los PJ bulle de actividad. Todos colaboran en los preparativos. Este año, la máxima autoridad del lugar ha decidido que se perseguirán objetivos más ambiciosos, descendiendo por la costa occidental franca en busca de los buenos botines de la región de Guyena (actual Aquitania francesa). Para ello, la flotilla local, compuesta por una decena de naves, se unirá a un contingente mayor, comandado por el famoso jarl danés Skarphedinn "Barba de Hierro", que dirige una armada de casi treinta embarcaciones. El punto de reunión de unos y otros es la ciudad de Ribe, en el litoral sudoccidental de Dinamarca.

Poco antes de zarpar, un anciano del clan de uno de los personajes se acerca a este último y, entre cuchicheos, le indica que nada más arribar a Ribe debe visitar sí o sí a un célebre vidente que allí habita, de nombre Unnúlf, el cual será capaz de predecir su fortuna en el strandhögg. El anciano también ruega que se le transmita su saludo personal. Por último, y con un aire pretendidamente misterioso, añade que en sus años mozos las conversaciones con el vidente siempre le proporcionaron información exacta sobre su futuro, de la que supo sacar excelente provecho.

Cuando los personajes desembarcan al fin en Ribe y se encuentran con el vidente, las premoniciones de este no resultan muy claras, y las imágenes que evoca son de lo más perturbadoras. ¿Qué destino aguarda a aquellos que se atrevan a seguirlo sin desfallecer?


Translation courtesy of Google:

After a winter full of stories by the fire, darkness and some nostalgia at last days stretched considerably and drekar taken out of the shipyards in order to start as soon as the campaign strandhögg . The community in which they reside PJ bustles. All collaborate in the preparations. This year, the highest authority of the place has decided to pursue more ambitious goals, descending frank west coast in search of good boots Guyenne region (current Aquitaine French). To do this, the local fleet, consisting of a dozen ships will join a larger contingent, commanded by the famous Earl Danish Skarphedinn "Iron Beard", who runs a fleet of about thirty boats. The meeting point of the two is the city of Ribe, in the southwestern coast of Denmark.

Shortly before sailing, an elder of the clan of one of the characters on the latter and, between whispers, nothing tells you arrive at Ribe should visit or yes to a famous psychic who live there, named Unnúlf, the which will be able to predict your fortune in the strandhögg . The old man also requested to transmit your personal greeting. Finally, and with a supposedly mysterious air he adds that in his early years conversation with the seer always provided accurate information about their future, which I was able to take excellent advantage.

When the characters finally landed in Ribe and meet the seer, premonitions of this are not very clear, and the images it evokes are most disturbing. What fate awaits those who dare to follow without fail?

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