Character creation in the game involves distributing points from several point pools into Motivations, Attributes, Background, Skills, and Equipment. A pool of "anti-points" is then distributed to indicate disadvantages. Play proceeds in a shared narrative development with a fairly simple resolution mechanism.
The most notable feature of the game is a complex tier of Attribute scores, where each "Level 1" Attribute (Physical, Social, and Mental) is broken down into three "Level 2" Attributes (components), with each of these being further broken down into three "Level 3" Attributes. Characters thus have 39 potential Attributes, though they are unlikely to have scores (e.g. proficiency) in all of them. On the other hand, Skills are nebulously defined by narrative tags.