Numenera is nothing if not weird. And sometimes even the best GM needs a little creative spark to help inspire new, strange things for the game. These cards do just that: Draw a card whenever you feel like it–whether it’s prepping for the next game or right in the middle of a session. There are three ideas on each of the 100 cards in this deck: a simple basis for a weird element, a more developed concept that builds on that basis, and a full-blown idea, complete and detailed. Draw inspiration from any of them to add an element of the weird and unexpected to your Numenera game!