Characters in the game have four Traits, each based on one element (Earth, Water, Air, Fire). Traits are Skill groups and have little impact on game play. Skills are selected at character creation time and determine a dice pool for use during play. Skills may be used in either an active or a passive mode (some Skills function in both).
The game is notable for the level of development and completeness in a contest entry of this type. It includes numerous examples of play and even a reasonably complete bestiary. Too, the product includes a length list of tips and advice for game masters.